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Mega man 1 rom snes for compuer
Mega man 1 rom snes for compuer












  1. #Mega man 1 rom snes for compuer mod#
  2. #Mega man 1 rom snes for compuer full#
  3. #Mega man 1 rom snes for compuer code#
  4. #Mega man 1 rom snes for compuer zip#

Quote from: PresidentLeever on January 02, 2018, 05:51:25 PM Thanks for letting me know! Can you grab a screenshot of it for me? Here's a savestate right at the ending:

mega man 1 rom snes for compuer

At the end of the game, the sky transition has the mountains with the edgy tiles appear. A very few cracking sounds can be heard but not distracting and the game runs smoothly with the Mesen update.Ī small nitpick. Quote from: Zynk on January 01, 2018, 10:18:37 PMĬonfirmed to be working fine.

#Mega man 1 rom snes for compuer code#

I'll try to profile the HDpack code using this pack to see if there are any obvious performance bottlenecks that I can fix, but I've already spent a decent amount of time optimizing hdpacks in the past, so I can't promise anything.įor key bindings, you can remove by clicking to bind a key and then clicking "X" on the popup window to close it.

mega man 1 rom snes for compuer

If you get just a bit above 60fps, increasing the audio latency setting may help fix the sound issues. To see if it's a performance issue on your end, show the FPS counter (F10 by default) and speed up the emulation to the maximum speed (F9) - if you don't get 60fps, or barely above 60fps, that explains the sound issues. Adding some overclocking drops it to ~58fps, which makes the sound distort constantly. The pack runs at around 160fps on my desktop, but barely gets 63-65fps and some static on my (much slower) laptop. HDPacks do require quite a bit more performance than normal emulation. I said this to you a few months ago already, but this looks amazing, in my opinion!Ībout the sound crackling or performance issues, this is likely an indicator of performance issues. Otherwise, you may try also disabling overclocking if it is enabled.Įdit: And you're welcome! I just hope that fixes the static issue for you! The other solution, oddly enough, is just quickly tapping whatever you've assigned "Fast Forward" to whenever audio begins crackling, which I think defaults to the Tab key. For me, just a small increase is enough for audio to keep up and not crackle. HDPacks seem to put a fair bit more strain on things, since I don't get such issues with normal emulation.Īnyway, the best way I've found to fix it is increasing the audio latency value in Mesen's audio settings. (I built this pack for the US version first, then adapted it to JP.) But I was only running Mesen.

#Mega man 1 rom snes for compuer full#

The other night when I finished the Japanese title screen, I did a full playthrough to make sure all the graphics loaded properly and had no static. bogaabogaa also mentioned a way more extreme case here, while testing 10x scale graphics: I've gotten it during development too, while having a lot of applications open or swapping a lot between save states to test stuff. Spoiler screenshots for those who haven't played the game before (most of you probably have, but still) May 29th, 2021 - 2.0.1 - various minor fixes to a few graphics Added Robot Master defeated portraits, revamped all mugshots. May 30th, 2021 - 2.1 - fixed the Game Over stage select BG bug, then added it as an intentional customization option. May 30th, 2021 - 2.1.1 - fixed the overlapping text in the stage select Added secondary conditions to other Robot Masters (except Gutsman, due to his tiles being different and not appearing to have this problem) to hopefully cover all bases. May 31st, 2021 - 2.1.2 - fixed the defeated portraits not displaying for Cutman or Bombman due to them using a different tile/palette combo sometimes. May 31st, 2021 - 2.1.3 - more revamps to portaits, added defeated versions if using sprites instead of portraits

mega man 1 rom snes for compuer mega man 1 rom snes for compuer

June 2nd, 2021 - 2.1.4 - fixed some issues with hires not being updated for customization options, removed BGM because of "copyright claim" bullshit I highly recommend playing with an overclock as well.

#Mega man 1 rom snes for compuer mod#

Place music files into a folder named BGM in the main directory for the pack, replace the NES music patch with the remixed music patch and you should be good to go.įor HD Pack developers or anyone wanting to mod this, here is the Notepad++ Mesen HD Pack language definition file:įor modders or collaborators, here is the Github:

#Mega man 1 rom snes for compuer zip#

The 2.0 release is here! It adds multi parallax backgrounds, animations, retouched graphics, remixed music, customization options like skins, and more! Download and enjoy, instructions are in the zip but feel free to ask any questions, give feedback, or report bugs in this thread!įirst, be sure to grab the latest version of Mesen, found here: Īnd music packs here (ONLY fan made remixes, no original Capcom music):ĪCC:XESS, CosmicGem, and TwelveDust tracks: 95% of the graphics are straight adaptations of the NES originals. This project aims to bring Mega Man into 16-bit.














Mega man 1 rom snes for compuer